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2D, 3D & motion graphics
Animator
Seconds of finished work per day, and that is normal.
Typical pay
$50k-$110k
How you get in
Demo reel; degree optional
Outlook
Mixed — motion graphics steady, film and games volatile
Animators create movement for film, games, advertising and motion graphics. Output is slow by nature — a few seconds a day is a normal pace — and motion graphics pays more reliably than character animation.
A day in the life
- 9:30aReview notes from the director on yesterday's shot
- 10:00aBlocking pass on a new sequence
- 12:30pLunch
- 1:30pRefine timing and spacing, polish the curves
- 3:30pDailies — your work critiqued in front of the team
- 4:30pAddress notes and submit for the next review
How to get in
Build a demo reel
Duration
1-2 years
Cost
$0-$5,000 for software and courses
Credential
None — the reel is the only credential
- Learn animation principles before learning software
- Pick a lane: character animation, motion graphics or 3D generalist
- Build a 60-90 second reel of only your strongest work
- Apply to studios and agencies, and freelance while you wait
Animation or design degree
Duration
4 years
Cost
$40,000-$200,000
Credential
BFA in animation or motion design
- Complete a program with a strong critique culture
- Build industry connections through faculty and alumni
- Intern at a studio or agency before graduating
- Graduate with a reel, which is what actually gets read
Motion graphics for steady work
Duration
6-18 months
Cost
$0-$3,000
Credential
None — a reel of commercial work
- Learn After Effects and design fundamentals to a professional level
- Build spec work for brands and social campaigns
- Freelance for agencies, which hire motion designers constantly
- Far more reliable income than pursuing feature animation
What people love
- · Genuinely creative craft work
- · Remote and freelance friendly
- · Motion graphics work is plentiful and steady
- · Portfolio matters far more than a degree
What wears people down
- · Film and games are project-based and layoff-prone
- · Long hours during crunch
- · Character animation is extremely competitive
- · Sedentary and screen-heavy