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2D, 3D & motion graphics

Animator

Seconds of finished work per day, and that is normal.

Typical pay

$50k-$110k

How you get in

Demo reel; degree optional

Outlook

Mixed — motion graphics steady, film and games volatile

Animators create movement for film, games, advertising and motion graphics. Output is slow by nature — a few seconds a day is a normal pace — and motion graphics pays more reliably than character animation.

A day in the life

  1. 9:30aReview notes from the director on yesterday's shot
  2. 10:00aBlocking pass on a new sequence
  3. 12:30pLunch
  4. 1:30pRefine timing and spacing, polish the curves
  5. 3:30pDailies — your work critiqued in front of the team
  6. 4:30pAddress notes and submit for the next review

How to get in

Build a demo reel

Duration

1-2 years

Cost

$0-$5,000 for software and courses

Credential

None — the reel is the only credential

  1. Learn animation principles before learning software
  2. Pick a lane: character animation, motion graphics or 3D generalist
  3. Build a 60-90 second reel of only your strongest work
  4. Apply to studios and agencies, and freelance while you wait

Animation or design degree

Duration

4 years

Cost

$40,000-$200,000

Credential

BFA in animation or motion design

  1. Complete a program with a strong critique culture
  2. Build industry connections through faculty and alumni
  3. Intern at a studio or agency before graduating
  4. Graduate with a reel, which is what actually gets read

Motion graphics for steady work

Duration

6-18 months

Cost

$0-$3,000

Credential

None — a reel of commercial work

  1. Learn After Effects and design fundamentals to a professional level
  2. Build spec work for brands and social campaigns
  3. Freelance for agencies, which hire motion designers constantly
  4. Far more reliable income than pursuing feature animation

What people love

  • · Genuinely creative craft work
  • · Remote and freelance friendly
  • · Motion graphics work is plentiful and steady
  • · Portfolio matters far more than a degree

What wears people down

  • · Film and games are project-based and layoff-prone
  • · Long hours during crunch
  • · Character animation is extremely competitive
  • · Sedentary and screen-heavy

From people doing it

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