Explore

Film, commercial & documentary

Cinematographer

You climb this ladder one department position at a time.

Typical pay

$40k-$150k, highly variable

How you get in

Camera department experience; film school optional

Outlook

Competitive; commercial and branded content are steadier than film

Cinematographers design and execute the visual look of film and video. The path runs through the camera department — loader, second AC, first AC, operator — and skipping steps is rare outside of low-budget work.

A day in the life

  1. 6:00aCrew call, unload the truck and build the camera
  2. 7:30aBlocking rehearsal and lighting the first setup
  3. 10:00aShoot coverage, adjusting light between setups
  4. 1:00pLunch, exactly on the hour by union rules
  5. 2:00pCompany move and relight
  6. 8:00pWrap, download media, back it up twice

How to get in

Up through the camera department

Duration

5-10 years

Cost

$0-$10,000 for basic gear

Credential

None — credits and relationships

  1. Start as a production assistant or camera trainee
  2. Move to second AC, then first AC, learning focus and camera systems
  3. Operate on smaller projects while assisting on larger ones
  4. Shoot your own low-budget work continuously to build a reel

Film school

Duration

2-4 years

Cost

$30,000-$200,000

Credential

BFA or MFA in film production

  1. Complete a program with substantial hands-on shooting
  2. Build a crew network — these are the people who hire you later
  3. Shoot constantly, beyond assignments
  4. Still expect to start in the camera department after graduating

Commercial and corporate video

Duration

2-5 years

Cost

$10,000-$80,000 for a camera package

Credential

Reel plus owned gear

  1. Own a camera package and shoot corporate, branded and event work
  2. Far steadier income than narrative film
  3. Build toward commercials, which pay the best day rates
  4. Many DPs sustain their film work on commercial income

What people love

  • · Genuinely artistic work with technical depth
  • · Union rates and benefits at higher levels
  • · Commercial work pays extremely well per day
  • · Every project is a different problem

What wears people down

  • · 12-14 hour days are standard
  • · Freelance with no guaranteed continuity
  • · Physically demanding gear handling
  • · Advancement depends heavily on relationships

From people doing it

Add yours