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Live sound, studio & post

Audio Engineer

Live sound pays the rent; studio work pays in credits.

Typical pay

$35k-$85k

How you get in

Apprenticeship or program plus a reel of work

Outlook

Steady in live and corporate AV; weak in commercial studios

Audio engineers record, mix and reinforce sound for music, film, broadcast and live events. Live sound and corporate AV are where the steady money is; commercial studio work has largely fragmented into home setups.

A day in the life

  1. 11:00aLoad in, set up the PA and run cable
  2. 1:00pRing out the room and set gain structure
  3. 3:00pSoundcheck each act
  4. 6:00pDoors, then mix the opener
  5. 9:00pMix the headliner — the part that is actually the job
  6. 12:30aLoad out, coil cable, drive home

How to get in

Live sound from the ground up

Duration

1-3 years

Cost

$0-$3,000

Credential

None; Dante and manufacturer certifications help

  1. Start as a stagehand or A2 pulling cable for a production company
  2. Learn signal flow, gain structure and system tuning
  3. Get Dante certified — networked audio is now standard
  4. Move to A1 mixing house or monitors, then to freelance day rates

Audio program or school

Duration

1-2 years

Cost

$10,000-$60,000

Credential

Certificate or associate in audio engineering

  1. Complete an audio program with real console and studio time
  2. Be honest about the return — many programs oversell studio careers
  3. Intern with a production company or post house
  4. Still expect to start pulling cable regardless of the credential

Corporate AV and post-production

Duration

1-3 years

Cost

$0-$5,000

Credential

Manufacturer and Dante certifications

  1. Move into corporate events, houses of worship or broadcast
  2. Far more predictable schedules and pay than touring or clubs
  3. Or specialize in post-production audio for film and podcasts
  4. This is where the stable, benefits-carrying jobs actually are

What people love

  • · Live and corporate AV work is genuinely plentiful
  • · No degree required — the ears and the reliability are
  • · Freelance day rates are solid
  • · Skills transfer across music, film, broadcast and events

What wears people down

  • · Nights, weekends and heavy load-in work
  • · Studio work has been decimated by home recording
  • · Hearing damage is a genuine career risk
  • · Freelance income is irregular

From people doing it

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